﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SettingPanel : ShowHideBehaviour {

	// Use this for initialization
	void Start () {
        base.InitShowHide();
	}
	
	// Update is called once per frame
	void Update () {
        base.HandleShowHide();
	}

    public void NewGame() {
        ControllerManager.Instance.NewGame();
    }

    public void SaveGame() {
        ControllerManager.Instance.SaveGame();
    }

    public void LoadGame() {
        ControllerManager.Instance.LoadGame();
    }

    public void BackToMenu() {
        ControllerManager.Instance.BackToMenu();
    }

    public void ExitGame() {
        ControllerManager.Instance.ExitGame();
    }
}
